PinkyMcDrinky Drinking Game

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What’s Needed: Two players, one pink die, two white dice, one shot glass and the liquor of your choice, and a drink in hand.

How to Play: The game begins with one player rolling the pink dice (aka “pinky”). After the initial roll, both players roll their white dice simultaneously.

• If the sum of the two white dice is 7, both players take a single drink (social).

• If the players roll the same quantity on their dice, they paper-rock-scissors. The loser takes one drink.

• If one of the players matches the pink dice, the other player drinks that amount.

Exceptions:

Triples: If all three dice match, a paper-rock-scissors is performed to decide who will drink. The loser drinks the number on the dice + 1 drink. There is only one exception to this rule:

666 Rule: If at any time three 6’s are rolled, both players must attempt to grab “pinky”. The player who fails to pick him up in time must take a shot out of “drinky” (name for the shot glass). If you dont have liquor  chug the rest of your beer instead of taking the shot.

Sloppy Roller Rule: If at any point the dice falls off the table, the roller takes a drink and must re-roll.

Once the number on the pink die is matched, the player that matched it re-rolls the pink dice.

Dice Striptease Drinking Game

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What’s Needed: Dice, beer and an even number of men and women.

How to Play: Each person takes a turn at rolling two dice. Then simply follow these rules for each score:

If the number is even - take a drink

If the number is odd - remove an article of clothing

Easy!!!

Threes Drinking Game

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What’s Needed: 2 Dice, and drinks of choice.

How to Play: Each player rolls the dice in turn. If a three comes up, take a drink. If the roll is divisible by three, drink equal to the factor. If two threes are rolled, drink six times.

If the dice go off the table, drink three times per die and skip your turn.

Play as fast as you can.

Here’s a table.

1,2 = 3 = 1 drink
1,3 = 4 with a three = 1 drink
1,4 = 5 = safe
1,5 = 6 = 2 drinks
1,6 = 7 = safe
2,2 = 4 = safe
2,3 = 5 with a three = 1 drink
2,4 = 6 = 2 drinks
2,5 = 7 = safe
2,6 = 8 = safe
3,3 = HOSED = 6 drinks
3,4 = 7 with a three = 1 drink
3,5 = 8 with a three = 1 drink
3,6 = 9 with a three = 4 drinks
4,4 = 8 = safe
4,5 = 9 = 3 drinks
4,6 = 10 = safe
5,5 = 10 = safe
5,6 = 11 = safe
6,6 = 12 = 4 drinks

Twenty One Aces Drinking Game

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What’s Needed: A group of people (4 or more is good) and five dice

This is a good game to start playing in a Bar (if you want to bring dice into a bar) Get some people to play at a bar, preferably ones you know, or people you want to know).

The game is played by counting the “ones” that are rolled. The person who rolls the seventh ‘one’ gets to pick the shot that will be consumed at the end of the game, also is responsible for buying the shot. The person who rolls the fourteenth “ace” (one) gets the honor of paying for the shot. The person who rolls the twenty-first “ace” has to drink the shot. Play the game by taking die out of the roll after each person has rolled once, so that you only have one dice left when the twenty-first ace is rolled.

Psychic Dice Drinking Game

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What’s Needed: Beer, 2 die and 2 or more people.

How to Play: You call out what you are going to roll. If you miss, the dice goes to the next player. If you guess right, you give drinks out as follows:

If you call doubles..(for example snake eyes, or double threes)
Everyone has to drink until you say stop.

If you call both numbers (for example a 5 and a 2)
Everyone has to finish their beer

If you call the sum of the 2 die (for example a 7, or a 9)
give out the amount of drinks as people playing (these can be split up).

7, 11 or Doubles Drinking Game

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Official 7, 11, or doubles drinking game

What’s Needed: Beer, 2 Dice and a shot glass.

How to Play: The person who brings the dice gets to go first. They roll them both at the same time. If you roll anything but a 7, 11 or doubles, pass the dice to your left. If you roll a 7, 11 or any doubles you get to choose a person to pass the shot glass too. The person who gets the glass (which is already full of beer) has to take the shot. The person with the dice can start rolling after the shot glass is picked up. Once the roller begins rolling, he or she must roll another 7,11,or any double before the drinker finshes his or her shot and the glass touches the table (this ends the round). The roller and table of people calls out if they get another 7, 11, or doubles everytime the roller gets one. People at the table help add up the amount of shots that someone will need if they are taking too long to drink the shots and fill them up (it’s better to take the shots real quick and get rid of the shot glass). If the roller fails, he or she passes the dice to the left and the game repeats. Be prepared to drink a lot, and fast!

Three Man Drinking Game - 3 Man Drinking Game

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Guaranteed to get everyone trashed. Looks complicated at first, but its really not too bad.
What’s Needed: Beer, about 4 or more people and two dice.

How to Play: Everyone sits in a circle. The first order of business is to determine the Three Man. This is done by each player rolling a die in turn. The first to roll a three becomes the Three Man.

The player to the left of the Three Man goes first, and play continues in a clockwise direction. The player then rolls both dice and acts according to the following combinations:
1:1 Doubles - see below
1:2 Three man drinks (sum to 3)
1:3
Three man drinks (three on die)
1:4 Thumb to table or floor (playing surface)
1:5 Index finger to side of nose.
1:6 Player to left of roller drinks (7 left/11 right)
2:2 Doubles - see below
2:3 Three man drinks (three on die)
2:4
Pass turn
2:5 Player to left of roller drinks (7 left/11 right)
2:6 Pass turn
3:3 Doubles - see below; three drinks twice
3:4 Three man drinks; player to left of roller drinks
3:5 Three man drinks
3:6 Three man drinks; Social
4:4 Doubles - see below
4:5 Social
4:6
Pass turn
5:5 Doubles - see below
5:6 Player to right of roller drinks (7 left/11 right)
6:6 Doubles - see below

However, if on the Three Man’s turn, he or she rolls a three or combination to equal 3, he or she is no longer the Three Man and then can designate any other player as the new Three Man. (This also includes if the Three Man rolls during a doubles give; see below)

Social:
Everybody drinks

Doubles: The roller has the option of giving both dice to one player or one dice to two players. Whatever the case, the dice are rolled and the number on the dice is what that person(s) have to drink. (ie. roller gives the dice to Y and Z. Y rolls a 3 and Z rolls a five, Y drinks 3, Z drinks 5. Or Y gets both both dice and rolls a 3:5, Y then drinks 8.) However, if the given dice roll to doubles, the original roller has to drink that amount. But the original roller also keeps the turn.

To condense everything:
Total of 7 player to right of roller drinks
Total of 11 player to left of roller drinks
Total of 9 Social
Any 3 or sum to 3 Three man drinks
1 and 4 thumb on floor
1 and 5 finger on nose
Doubles give ‘em away

Other Variations:
There are a number of variations to this game. Here are some common ones:

  • 1+4 Thumb to table or floor. Last player to do so drinks.
  • Doubles variation: If a player rolls doubles he can give one die to two different people. They each roll and the person who rolls the smaller number drinks the difference between the two dice. If the two people roll the same number, the dice are passed back and the first person rolls. The first person then must drink twice the difference. If he rolls doubles again the two people must drink triple the value of the dice (ie. player rolls 2 fours, the other two players must drink 12 each).
  • Ronnie Lott: ( for you Nor-Cal Drinkers)If a 4 and a 2 come up on the dice, everyone drinks (social). 42 is Ronnie Lott’s jersey number. For all you So-Cal Drinkers, we like to make this Rule in Kobe Bryant, 24 is Kobe Bryant’s Jersey number. (We started calling it the “Kobe Bryant Drinking Game”, if you roll this number, everyone drinks except you.)
  • Rules: Rolling doubles three times in any turn grants the player the right to make a rule.
  • Thumb Master: If a player rolls a 10 they become Thumb Master.
  • Party Foul: If one of the dice falls off the table, the player who rolled it takes a drink.
  • If someone is in the bathroom when it is their turn to roll, they are penalized one drink for every 5 seconds they are late.
  • If the dice add up to five, all players must put their finger on their nose. Last person to touch their nose takes a drink.

  • These are just a few variations. Feel Free to make up some of your own rules.

Boxing Drinking Game

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This is a Riot!

Whats needed: Two Shot Glasses, Two Dice, a lot of beer, 4 people to play and Also a stop watch/clock will be needed.

How to Play: Two people play this game head to head just like a boxing match, with the other 2 people helping them out being their “corner men.” Sit at opposite sides of the table and each roll a die. Whoever’s die is lower took that punch and drinks their shot (of beer, have this shot full before the dice are rolled). The corner man fills the empty shot glass as quickly as they can and you roll again.

It goes fast and you drink a lot, just hope you are lucky! You play in 3 minute rounds with a 30 second rest in between rounds. Play until someone quits or pukes (or just set a certain number of rounds to prevent puking).